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   <div id="projectname">GOSRun
   &#160;<span id="projectnumber">0.1</span>
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   <div id="projectbrief">GOS 3D Running Mobile Game</div>
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<div class="title">Runner.cs</div>  </div>
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<a href="_runner_8cs.html">이 파일의 문서화 페이지로 가기</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;</div>
<div class="line"><a name="l00023"></a><span class="lineno"><a class="line" href="_runner_8cs.html#a0e8c636830012f83bd01e58a45989d84">   23</a></span>&#160;<span class="preprocessor">#define _ANDROID</span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor"></span><span class="comment">//#define _PC</span></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="keyword">using</span> UnityEngine;</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="keyword">using</span> System.Collections;</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;</div>
<div class="line"><a name="l00029"></a><span class="lineno"><a class="line" href="class_runner.html">   29</a></span>&#160;<span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="class_runner.html">Runner</a> : MonoBehaviour</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;{</div>
<div class="line"><a name="l00031"></a><span class="lineno"><a class="line" href="class_runner.html#aa9d210153bc5d5c01ec3694f5dc6ddbe">   31</a></span>&#160;    <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">float</span> <a class="code" href="class_runner.html#aa9d210153bc5d5c01ec3694f5dc6ddbe">distanceTraveled</a>;   </div>
<div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="class_runner.html#a5c1b5b7c5fd1e89979b131c505fc2e22">   32</a></span>&#160;    <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="class_runner.html#a5c1b5b7c5fd1e89979b131c505fc2e22">jumpCount</a> = 0;    </div>
<div class="line"><a name="l00033"></a><span class="lineno"><a class="line" href="class_runner.html#a39531bfc2216131f9e046609c5f5f0ca">   33</a></span>&#160;    <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="class_runner.html#a39531bfc2216131f9e046609c5f5f0ca">turnCount</a> = 0;    </div>
<div class="line"><a name="l00034"></a><span class="lineno"><a class="line" href="class_runner.html#a4d794f1e214c50950c8bd64344f4e07d">   34</a></span>&#160;    <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="class_runner.html#a4d794f1e214c50950c8bd64344f4e07d">pickItemCount</a> = 0;    </div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div>
<div class="line"><a name="l00036"></a><span class="lineno"><a class="line" href="class_runner.html#a4831cd8744c394c29c2c4d9daa7ec796">   36</a></span>&#160;    <span class="keyword">public</span> Vector3 <a class="code" href="class_runner.html#a4831cd8744c394c29c2c4d9daa7ec796">chrSize</a>; </div>
<div class="line"><a name="l00037"></a><span class="lineno"><a class="line" href="class_runner.html#a3c67adc637b18a7531d6d1b9d2354779">   37</a></span>&#160;    <span class="keyword">public</span> <span class="keywordtype">float</span> <a class="code" href="class_runner.html#a3c67adc637b18a7531d6d1b9d2354779">runSpeed</a> = 5;  </div>
<div class="line"><a name="l00038"></a><span class="lineno"><a class="line" href="class_runner.html#ae97415a940a6f64df71f5234a9c187e6">   38</a></span>&#160;    <span class="keyword">public</span> <span class="keywordtype">float</span> <a class="code" href="class_runner.html#ae97415a940a6f64df71f5234a9c187e6">keySensitivity</a> = 3;    </div>
<div class="line"><a name="l00039"></a><span class="lineno"><a class="line" href="class_runner.html#ac89580fd5f43327628590b6f5beee4e1">   39</a></span>&#160;    <span class="keyword">public</span> <span class="keywordtype">float</span> <a class="code" href="class_runner.html#ac89580fd5f43327628590b6f5beee4e1">jumpPower</a> = 7; </div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div>
<div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="class_runner.html#a031476bb87366d880b59de74ac0c576e">   41</a></span>&#160;    <span class="keyword">public</span> <span class="keywordtype">float</span> <a class="code" href="class_runner.html#a031476bb87366d880b59de74ac0c576e">deadPosY</a> = -20;    </div>
<div class="line"><a name="l00042"></a><span class="lineno"><a class="line" href="class_runner.html#a4e7634e96c6ed40bb8be7af58ea0b84f">   42</a></span>&#160;    <span class="keyword">public</span> <span class="keywordtype">int</span> <a class="code" href="class_runner.html#a4e7634e96c6ed40bb8be7af58ea0b84f">touchType</a> = 1;   </div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    </div>
<div class="line"><a name="l00044"></a><span class="lineno"><a class="line" href="class_runner.html#ab78b4c5736135039dc42057b43ae1df7">   44</a></span>&#160;    <span class="keyword">public</span> GUIText <a class="code" href="class_runner.html#ab78b4c5736135039dc42057b43ae1df7">guitext</a>;</div>
<div class="line"><a name="l00045"></a><span class="lineno"><a class="line" href="class_runner.html#a8c81f557e1c1c0139dc275b64ccc819e">   45</a></span>&#160;    <span class="keyword">public</span> GUIText <a class="code" href="class_runner.html#a8c81f557e1c1c0139dc275b64ccc819e">guitext2</a>;</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div>
<div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="class_runner.html#a6e2d95ec0c007d5351a452055ac493d6">   47</a></span>&#160;    <span class="keyword">private</span> <span class="keywordtype">bool</span> <a class="code" href="class_runner.html#a6e2d95ec0c007d5351a452055ac493d6">touchingTile</a> = <span class="keyword">true</span>;   </div>
<div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="class_runner.html#a8a00b822c7779df82c0a889db464f505">   48</a></span>&#160;    <span class="keyword">private</span> <span class="keywordtype">int</span> <a class="code" href="class_runner.html#a8a00b822c7779df82c0a889db464f505">oldLayer</a> = 8;   </div>
<div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="class_runner.html#aea8dfb02a6205e60b5af43edeb563b19">   49</a></span>&#160;    <span class="keyword">private</span> GameObject <a class="code" href="class_runner.html#aea8dfb02a6205e60b5af43edeb563b19">MainCamera</a>;  </div>
<div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="class_runner.html#a013b1d094c77369b713db2c5855f690b">   50</a></span>&#160;    <span class="keyword">private</span> <span class="keywordtype">float</span> <a class="code" href="class_runner.html#a013b1d094c77369b713db2c5855f690b">oldRunSpeed</a> = 5;  </div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div>
<div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="class_runner.html#a16fd05b514e97e6998f1417dc1362b7a">   52</a></span>&#160;    <span class="keyword">private</span> Vector3 <a class="code" href="class_runner.html#a16fd05b514e97e6998f1417dc1362b7a">startPosition</a>;  </div>
<div class="line"><a name="l00053"></a><span class="lineno"><a class="line" href="class_runner.html#a230096e80672320f09c20fb4fc3c3070">   53</a></span>&#160;    <span class="keyword">private</span> <span class="keywordtype">float</span> <a class="code" href="class_runner.html#a230096e80672320f09c20fb4fc3c3070">fCameraRot</a> = 0;   </div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    <span class="comment">// Use this for initialization</span></div>
<div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="class_runner.html#a8ca1759965a257342f8fe6ff03586f18">   56</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_runner.html#a8ca1759965a257342f8fe6ff03586f18">Start</a> ()</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    {</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        <a class="code" href="class_runner.html#aea8dfb02a6205e60b5af43edeb563b19">MainCamera</a> = GameObject.Find(<span class="stringliteral">&quot;MainCamera&quot;</span>);</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        GameEventManager.RunStart += <a class="code" href="class_runner.html#ad4cfbb5fe55639d35a8923604bb452ba">RunStart</a>;</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        GameEventManager.RunEnd += <a class="code" href="class_runner.html#a48969566715e9747aaf4f3965b80355b">RunEnd</a>;</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        <a class="code" href="class_runner.html#a16fd05b514e97e6998f1417dc1362b7a">startPosition</a> = transform.localPosition;</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        renderer.enabled = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        rigidbody.isKinematic = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        enabled = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;    }</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;</div>
<div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="class_runner.html#ad4cfbb5fe55639d35a8923604bb452ba">   68</a></span>&#160;    <span class="keyword">private</span> <span class="keywordtype">void</span> <a class="code" href="class_runner.html#ad4cfbb5fe55639d35a8923604bb452ba">RunStart</a>()</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;    {</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        <span class="comment">// 게임 시작 / 재시작 시 초기화</span></div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;        <a class="code" href="class_runner.html#aa9d210153bc5d5c01ec3694f5dc6ddbe">distanceTraveled</a> = 0f;</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        transform.localPosition = <a class="code" href="class_runner.html#a16fd05b514e97e6998f1417dc1362b7a">startPosition</a>;</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        MainCamera.transform.localRotation = Quaternion.Euler(20f,0,0);</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        <a class="code" href="class_runner.html#a8a00b822c7779df82c0a889db464f505">oldLayer</a> = 8;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        <a class="code" href="class_runner.html#a230096e80672320f09c20fb4fc3c3070">fCameraRot</a> = 0;</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;        <a class="code" href="class_runner.html#a5c1b5b7c5fd1e89979b131c505fc2e22">jumpCount</a> = 0;</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        <a class="code" href="class_runner.html#a39531bfc2216131f9e046609c5f5f0ca">turnCount</a> = 0;</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;        <a class="code" href="class_runner.html#a4d794f1e214c50950c8bd64344f4e07d">pickItemCount</a> = 0;</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        renderer.enabled = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;        <span class="comment">//runSpeed = 5; // Start speed to 5 // 재시작 시 이전 속도 유지</span></div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;        rigidbody.isKinematic = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;        enabled = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;    }</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;    </div>
<div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="class_runner.html#a48969566715e9747aaf4f3965b80355b">   86</a></span>&#160;    <span class="keyword">private</span> <span class="keywordtype">void</span> <a class="code" href="class_runner.html#a48969566715e9747aaf4f3965b80355b">RunEnd</a>()</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    {</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;        renderer.enabled = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        rigidbody.isKinematic = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;        enabled = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;    }</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;    <span class="comment">// Update is called once per frame</span></div>
<div class="line"><a name="l00094"></a><span class="lineno"><a class="line" href="class_runner.html#a0a77ae524280793a8fca099c16dabf3e">   94</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_runner.html#a0a77ae524280793a8fca099c16dabf3e">Update</a> () </div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    {</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;        <span class="comment">// 종스크롤</span></div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;        transform.Translate(0.0f, 0.0f, <a class="code" href="class_runner.html#a3c67adc637b18a7531d6d1b9d2354779">runSpeed</a> * Time.deltaTime);</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;        <a class="code" href="class_runner.html#aa9d210153bc5d5c01ec3694f5dc6ddbe">distanceTraveled</a> = transform.localPosition.z;</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;        <span class="comment">// 마우스 스크롤 스피드 업 / 다운</span></div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;        <span class="comment">// if(Input.GetKeyUp(KeyCode.PageUp))</span></div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;        <span class="keywordflow">if</span> (Input.GetAxis(<span class="stringliteral">&quot;Mouse ScrollWheel&quot;</span>) &gt; 0)</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;        {</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;            <a class="code" href="class_runner.html#a3c67adc637b18a7531d6d1b9d2354779">runSpeed</a> += 1;</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;        }</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;        <span class="keywordflow">if</span> (Input.GetAxis(<span class="stringliteral">&quot;Mouse ScrollWheel&quot;</span>) &lt; 0)</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;        {</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;            <a class="code" href="class_runner.html#a3c67adc637b18a7531d6d1b9d2354779">runSpeed</a> -= 1;</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;        }</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;        <span class="comment">// 키보드 PageUp / PageDown 난이도 변경</span></div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;        <span class="keywordflow">if</span> (Input.GetKeyUp(KeyCode.PageUp))</div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;        {</div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;            <span class="keywordflow">if</span> (<a class="code" href="class_platform_manager.html">PlatformManager</a>.<a class="code" href="class_platform_manager.html#a0c5780d2818d37b065dd712c49bdfdf2">platformDifficulty</a> &lt; 100)</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;            {</div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;                PlatformManager.platformDifficulty += 5;</div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;            }</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;        }</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;        <span class="keywordflow">else</span> <span class="keywordflow">if</span> (Input.GetKeyUp(KeyCode.PageDown))</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;        {</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;            <span class="keywordflow">if</span> (<a class="code" href="class_platform_manager.html">PlatformManager</a>.<a class="code" href="class_platform_manager.html#a0c5780d2818d37b065dd712c49bdfdf2">platformDifficulty</a> &gt; 1)</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;            {</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;                PlatformManager.platformDifficulty -= 5;</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;            }</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;        }</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;        <span class="comment">// 캐릭터 따라가는 카메라</span></div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;        <span class="comment">//MainCamera.transform.position = new Vector3(MainCamera.transform.position.x - (MainCamera.transform.position.x - transform.position.x) * 0.1f, transform.position.y + 1.7f, transform.position.z - 4);</span></div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;        MainCamera.transform.position = <span class="keyword">new</span> Vector3(<a class="code" href="class_runner.html#aea8dfb02a6205e60b5af43edeb563b19">MainCamera</a>.transform.position.x - (<a class="code" href="class_runner.html#aea8dfb02a6205e60b5af43edeb563b19">MainCamera</a>.transform.position.x - transform.position.x), transform.position.y + 1.7f, transform.position.z - 2.2f);</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;</div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;        <span class="comment">// 캐릭터 점프 금지</span></div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;        <span class="keywordflow">if</span> (transform.position.y &lt; -2.5f)</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;        {</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;            <a class="code" href="class_runner.html#a6e2d95ec0c007d5351a452055ac493d6">touchingTile</a> = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;        }</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;        <span class="comment">// 캐릭터 사망 체크</span></div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;        <span class="keywordflow">if</span> (transform.position.y &lt; <a class="code" href="class_runner.html#a031476bb87366d880b59de74ac0c576e">deadPosY</a>)</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;        {</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;            GameEventManager.TriggerRunEnd();</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;        }</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;        <span class="comment">// 캐릭터 컨트롤</span></div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;        <a class="code" href="class_runner.html#ae68bd03c34e92362988a533ea1e1f42f">RunnerControl</a>();</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;    }</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div>
<div class="line"><a name="l00157"></a><span class="lineno"><a class="line" href="class_runner.html#aed9afe114b565073f684eb5f5a489c1c">  157</a></span>&#160;    <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code" href="class_runner.html#aed9afe114b565073f684eb5f5a489c1c">OnCollisionEnter</a>(Collision col)</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;    {</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;        guitext2.text = <span class="stringliteral">&quot;wallpos : &quot;</span> + col.gameObject.transform.localPosition + <span class="stringliteral">&quot; now bottom : &quot;</span> + LayerMask.LayerToName(col.gameObject.layer);</div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;        <span class="comment">//Debug.Log(&quot;col enter&quot; + LayerMask.LayerToName(col.gameObject.layer) + &quot; pos&quot; + transform.localPosition);</span></div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;        <span class="comment">// 가끔 충돌 체크 못하고 빠져 죽는 문제 수정</span></div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;        Vector3 locpos = transform.localPosition;</div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;        <span class="keywordflow">if</span> (locpos.y &lt; -1.7f)</div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;        {</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;            <span class="comment">// 박스 캐릭터 일 경우</span></div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;            locpos.y = -1.6f;</div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;            transform.localPosition = locpos;</div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;            <span class="comment">//Debug.Log(locpos);</span></div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;        }</div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;</div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;        <span class="keywordflow">if</span>(<a class="code" href="class_runner.html#a8a00b822c7779df82c0a889db464f505">oldLayer</a> != 0 &amp;&amp; <a class="code" href="class_runner.html#a8a00b822c7779df82c0a889db464f505">oldLayer</a> != col.gameObject.layer &amp;&amp; col.gameObject.layer != 0)</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;        {</div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;            <a class="code" href="class_runner.html#a013b1d094c77369b713db2c5855f690b">oldRunSpeed</a> = <a class="code" href="class_runner.html#a3c67adc637b18a7531d6d1b9d2354779">runSpeed</a>;</div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;            <span class="comment">//runSpeed = 0;</span></div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;            </div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;            <span class="keywordtype">int</span>[] nLayer = {<a class="code" href="class_runner.html#a8a00b822c7779df82c0a889db464f505">oldLayer</a>, col.gameObject.layer};</div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;            <span class="comment">//col.gameObject.SendMessage(&quot;ApplyPlatTurn&quot;, nLayer, SendMessageOptions.DontRequireReceiver);</span></div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;            GameObject.Find(<span class="stringliteral">&quot;PlatformManager&quot;</span>).SendMessage(<span class="stringliteral">&quot;ApplyPlatTurn&quot;</span>, nLayer, SendMessageOptions.RequireReceiver);</div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;            Vector3 fixPos = transform.localPosition;</div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;</div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;            <span class="comment">// 회전 이후 벽면 충돌로 인한 무한 회전 걸림 방지를 위해서 x좌표 보정</span></div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;            <span class="keywordflow">if</span>(nLayer[0] == LayerMask.NameToLayer(<span class="stringliteral">&quot;Bottom&quot;</span>) &amp;&amp; nLayer[1] == LayerMask.NameToLayer(<span class="stringliteral">&quot;Left&quot;</span>)</div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;               || nLayer[0] == LayerMask.NameToLayer(<span class="stringliteral">&quot;Left&quot;</span>) &amp;&amp; nLayer[1] == LayerMask.NameToLayer(<span class="stringliteral">&quot;Top&quot;</span>)</div>
<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;               || nLayer[0] == LayerMask.NameToLayer(<span class="stringliteral">&quot;Top&quot;</span>) &amp;&amp; nLayer[1] == LayerMask.NameToLayer(<span class="stringliteral">&quot;Right&quot;</span>)</div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;               || nLayer[0] == LayerMask.NameToLayer(<span class="stringliteral">&quot;Right&quot;</span>) &amp;&amp; nLayer[1] == LayerMask.NameToLayer(<span class="stringliteral">&quot;Bottom&quot;</span>)</div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;               )</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;            {</div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;                fixPos.x -= 0.05f;</div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;                fixPos.y += 0.05f;</div>
<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;            }</div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;            <span class="keywordflow">else</span> <span class="keywordflow">if</span>(nLayer[0] == LayerMask.NameToLayer(<span class="stringliteral">&quot;Bottom&quot;</span>) &amp;&amp; nLayer[1] == LayerMask.NameToLayer(<span class="stringliteral">&quot;Right&quot;</span>)</div>
<div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;                    || nLayer[0] == LayerMask.NameToLayer(<span class="stringliteral">&quot;Right&quot;</span>) &amp;&amp; nLayer[1] == LayerMask.NameToLayer(<span class="stringliteral">&quot;Top&quot;</span>)</div>
<div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;                    || nLayer[0] == LayerMask.NameToLayer(<span class="stringliteral">&quot;Top&quot;</span>) &amp;&amp; nLayer[1] == LayerMask.NameToLayer(<span class="stringliteral">&quot;Left&quot;</span>)</div>
<div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;                    || nLayer[0] == LayerMask.NameToLayer(<span class="stringliteral">&quot;Left&quot;</span>) &amp;&amp; nLayer[1] == LayerMask.NameToLayer(<span class="stringliteral">&quot;Bottom&quot;</span>)</div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;                    )</div>
<div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;                </div>
<div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;            {</div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;                fixPos.x += 0.05f;</div>
<div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;                fixPos.y += 0.05f;</div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;            }</div>
<div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;</div>
<div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;            transform.localPosition = fixPos;</div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;            <a class="code" href="class_runner.html#a3c67adc637b18a7531d6d1b9d2354779">runSpeed</a> = <a class="code" href="class_runner.html#a013b1d094c77369b713db2c5855f690b">oldRunSpeed</a>;</div>
<div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;</div>
<div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;            <a class="code" href="class_runner.html#a39531bfc2216131f9e046609c5f5f0ca">turnCount</a>++;</div>
<div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;        }</div>
<div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;</div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;        <a class="code" href="class_runner.html#a8a00b822c7779df82c0a889db464f505">oldLayer</a> = col.gameObject.layer;</div>
<div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;</div>
<div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;        <span class="keywordtype">string</span> strMaterial = col.gameObject.renderer.material.name;</div>
<div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;</div>
<div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;        <span class="comment">// 함정면 충돌 시 캐릭터 이속 및 카메라 앵글 처리</span></div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;        <span class="comment">// 레이어 체크로 바꿔야 함</span></div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;        <span class="keywordflow">if</span>(strMaterial == <span class="stringliteral">&quot;Tile Fast Mat (Instance)&quot;</span>)</div>
<div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;        {</div>
<div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;            <span class="keywordflow">if</span>(<a class="code" href="class_runner.html#a3c67adc637b18a7531d6d1b9d2354779">runSpeed</a> &lt; 10)</div>
<div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;            {</div>
<div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;                <a class="code" href="class_runner.html#a3c67adc637b18a7531d6d1b9d2354779">runSpeed</a> += 1;</div>
<div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;            }</div>
<div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;        }</div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;        <span class="keywordflow">else</span> <span class="keywordflow">if</span>(strMaterial == <span class="stringliteral">&quot;Tile Slow Mat (Instance)&quot;</span>)</div>
<div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;        {</div>
<div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;            <span class="keywordflow">if</span>(<a class="code" href="class_runner.html#a3c67adc637b18a7531d6d1b9d2354779">runSpeed</a> &gt; 2)</div>
<div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;            {</div>
<div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;                <a class="code" href="class_runner.html#a3c67adc637b18a7531d6d1b9d2354779">runSpeed</a> -= 1;</div>
<div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;            }</div>
<div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;        }</div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;        <span class="keywordflow">else</span> <span class="keywordflow">if</span>(strMaterial == <span class="stringliteral">&quot;Tile LeftRot Mat (Instance)&quot;</span>)</div>
<div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;        {</div>
<div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;            <a class="code" href="class_runner.html#a230096e80672320f09c20fb4fc3c3070">fCameraRot</a> += -90f;</div>
<div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;            MainCamera.transform.localRotation = Quaternion.Euler(0,0,<a class="code" href="class_runner.html#a230096e80672320f09c20fb4fc3c3070">fCameraRot</a>);</div>
<div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;        }</div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;        <span class="keywordflow">else</span> <span class="keywordflow">if</span>(strMaterial == <span class="stringliteral">&quot;Tile RightRot Mat (Instance)&quot;</span>)</div>
<div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;        {</div>
<div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;            <a class="code" href="class_runner.html#a230096e80672320f09c20fb4fc3c3070">fCameraRot</a> += 90f;</div>
<div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;            MainCamera.transform.localRotation = Quaternion.Euler(0,0,<a class="code" href="class_runner.html#a230096e80672320f09c20fb4fc3c3070">fCameraRot</a>);</div>
<div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;        }</div>
<div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;        <span class="keywordflow">else</span> <span class="keywordflow">if</span>(strMaterial == <span class="stringliteral">&quot;Tile TopRot Mat (Instance)&quot;</span>)</div>
<div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;        {</div>
<div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;            <a class="code" href="class_runner.html#a230096e80672320f09c20fb4fc3c3070">fCameraRot</a> += 180f;</div>
<div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;            MainCamera.transform.localRotation = Quaternion.Euler(0,0,<a class="code" href="class_runner.html#a230096e80672320f09c20fb4fc3c3070">fCameraRot</a>);</div>
<div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;        }</div>
<div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;</div>
<div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;        <a class="code" href="class_runner.html#a6e2d95ec0c007d5351a452055ac493d6">touchingTile</a> = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;    }</div>
<div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;</div>
<div class="line"><a name="l00255"></a><span class="lineno"><a class="line" href="class_runner.html#ae68bd03c34e92362988a533ea1e1f42f">  255</a></span>&#160;    <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code" href="class_runner.html#ae68bd03c34e92362988a533ea1e1f42f">RunnerControl</a>()</div>
<div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;    {</div>
<div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;        <span class="comment">// 캐릭터 사이즈 설정</span></div>
<div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;        Vector3 scale = <span class="keyword">new</span> Vector3(</div>
<div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;            Random.Range(<a class="code" href="class_runner.html#a4831cd8744c394c29c2c4d9daa7ec796">chrSize</a>.x, <a class="code" href="class_runner.html#a4831cd8744c394c29c2c4d9daa7ec796">chrSize</a>.x),</div>
<div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;            Random.Range(chrSize.y, chrSize.y),</div>
<div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;            Random.Range(<a class="code" href="class_runner.html#a4831cd8744c394c29c2c4d9daa7ec796">chrSize</a>.z, <a class="code" href="class_runner.html#a4831cd8744c394c29c2c4d9daa7ec796">chrSize</a>.z));</div>
<div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;        </div>
<div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;        transform.localScale = scale;</div>
<div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;</div>
<div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;        guitext.text = <span class="stringliteral">&quot;runSpeed : &quot;</span> + <a class="code" href="class_runner.html#a3c67adc637b18a7531d6d1b9d2354779">runSpeed</a> + <span class="stringliteral">&quot; Difficulty : &quot;</span> + PlatformManager.platformDifficulty + <span class="stringliteral">&quot; locpos : &quot;</span> + transform.localPosition + <span class="stringliteral">&quot; gbpos : &quot;</span> + transform.position;</div>
<div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;</div>
<div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;<span class="preprocessor">#if _PC</span></div>
<div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;<span class="preprocessor"></span>        <span class="comment">// 좌우 키 입력</span></div>
<div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;        <span class="keywordtype">float</span> keySide = Input.GetAxis(<span class="stringliteral">&quot;Horizontal&quot;</span>);</div>
<div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;        transform.Translate(Vector3.right * (<a class="code" href="class_runner.html#a3c67adc637b18a7531d6d1b9d2354779">runSpeed</a> / <a class="code" href="class_runner.html#ae97415a940a6f64df71f5234a9c187e6">keySensitivity</a>) * Time.deltaTime * keySide);</div>
<div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;</div>
<div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;        <span class="comment">// PC 점프</span></div>
<div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;        <span class="keywordflow">if</span> (<a class="code" href="class_runner.html#a6e2d95ec0c007d5351a452055ac493d6">touchingTile</a> &amp;&amp; Input.GetButtonDown(<span class="stringliteral">&quot;Jump&quot;</span>) &amp;&amp; transform.localPosition.y &gt; -2)</div>
<div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;        {</div>
<div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;            <span class="comment">//rigidbody.AddForce(jumpVelocity, ForceMode.VelocityChange);</span></div>
<div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;            rigidbody.velocity = <span class="keyword">new</span> Vector3(rigidbody.velocity.x, <a class="code" href="class_runner.html#ac89580fd5f43327628590b6f5beee4e1">jumpPower</a>, rigidbody.velocity.z);</div>
<div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;            <a class="code" href="class_runner.html#a6e2d95ec0c007d5351a452055ac493d6">touchingTile</a> = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;            <a class="code" href="class_runner.html#a5c1b5b7c5fd1e89979b131c505fc2e22">jumpCount</a>++;</div>
<div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;        }</div>
<div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;<span class="preprocessor"></span>        </div>
<div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;<span class="preprocessor">#if _ANDROID</span></div>
<div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;<span class="preprocessor"></span>        <span class="comment">// 스마트폰 터치 좌우 이동</span></div>
<div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;        <span class="comment">// 조작 방식에 대한 추가 및 수정 필요</span></div>
<div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;        <span class="comment">// 0 : 슬라이드 이동</span></div>
<div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;        <span class="keywordflow">if</span> (<a class="code" href="class_runner.html#a4e7634e96c6ed40bb8be7af58ea0b84f">touchType</a> == 0)</div>
<div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;        {</div>
<div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;            <span class="keywordflow">if</span> (Input.touchCount &gt; 0 &amp;&amp; Input.GetTouch(0).phase == TouchPhase.Moved)</div>
<div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;            {</div>
<div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;                Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;</div>
<div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;                transform.Translate(Vector3.right * (<a class="code" href="class_runner.html#a3c67adc637b18a7531d6d1b9d2354779">runSpeed</a> * 0.1f) * Time.deltaTime * touchDeltaPosition.x);</div>
<div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;            }</div>
<div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;</div>
<div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;            <span class="comment">// y축 슬라이드 점프</span></div>
<div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;            <span class="keywordflow">if</span> (<a class="code" href="class_runner.html#a6e2d95ec0c007d5351a452055ac493d6">touchingTile</a> &amp;&amp; Input.touchCount &gt; 0 &amp;&amp; Input.GetTouch(0).phase == TouchPhase.Moved)</div>
<div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;            {</div>
<div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;                Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;</div>
<div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;</div>
<div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;                <span class="comment">// 슬라이드 이동 거리 y축 5이상일 경우에만 점프</span></div>
<div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;                <span class="keywordflow">if</span> (touchDeltaPosition.y &gt; 5)</div>
<div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;                {</div>
<div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;                    rigidbody.velocity = <span class="keyword">new</span> Vector3(rigidbody.velocity.x, <a class="code" href="class_runner.html#ac89580fd5f43327628590b6f5beee4e1">jumpPower</a>, rigidbody.velocity.z);</div>
<div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;                    <a class="code" href="class_runner.html#a6e2d95ec0c007d5351a452055ac493d6">touchingTile</a> = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;                    <a class="code" href="class_runner.html#a5c1b5b7c5fd1e89979b131c505fc2e22">jumpCount</a>++;</div>
<div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;                }</div>
<div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;            }</div>
<div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;        }</div>
<div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;        <span class="comment">// 1 : 터치유지 이동</span></div>
<div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;        <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_runner.html#a4e7634e96c6ed40bb8be7af58ea0b84f">touchType</a> == 1)</div>
<div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;        {</div>
<div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;            <span class="keywordflow">if</span> (Input.touchCount &gt; 0 &amp;&amp; Input.GetTouch(0).phase == TouchPhase.Stationary)</div>
<div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;            {</div>
<div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;                Vector2 touchPosition = Input.GetTouch(0).position;</div>
<div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;</div>
<div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;                Camera cam = Camera.main;</div>
<div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;</div>
<div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;                guitext.text = <span class="stringliteral">&quot;touchpos &quot;</span> + touchPosition;</div>
<div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;</div>
<div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;                <span class="keywordtype">float</span> fHorizontal = 0f;</div>
<div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;                <span class="keywordflow">if</span> (touchPosition.x &gt;= cam.pixelWidth / 2f)</div>
<div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;                {</div>
<div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;                    fHorizontal = 1;</div>
<div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;                }</div>
<div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;                <span class="keywordflow">else</span> <span class="keywordflow">if</span> (touchPosition.x &lt; cam.pixelWidth / 2f)</div>
<div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;                {</div>
<div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;                    fHorizontal = -1;</div>
<div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;                }</div>
<div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;                </div>
<div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;                <span class="comment">// 이속에 따른 좌우 이동 처리 안하고 고정 값으로 처리</span></div>
<div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;                <span class="comment">//transform.Translate(Vector3.right * (runSpeed / keySensitivity) * Time.deltaTime * fHorizontal);</span></div>
<div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;                transform.Translate(Vector3.right * 2 * Time.deltaTime * fHorizontal);</div>
<div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;            }</div>
<div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;</div>
<div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;            guitext.text = <span class="stringliteral">&quot;touchphase &quot;</span> + Input.GetTouch(0).phase + <span class="stringliteral">&quot; tchTile &quot;</span> + <a class="code" href="class_runner.html#a6e2d95ec0c007d5351a452055ac493d6">touchingTile</a> + <span class="stringliteral">&quot; tchCnt &quot;</span> + Input.touchCount + <span class="stringliteral">&quot; pos &quot;</span> + transform.localPosition;</div>
<div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;</div>
<div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;            <span class="comment">// 터치 점프</span></div>
<div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;            if (<a class="code" href="class_runner.html#a6e2d95ec0c007d5351a452055ac493d6">touchingTile</a> &amp;&amp; Input.touchCount &gt; 0 &amp;&amp; (Input.GetTouch(0).phase == TouchPhase.Stationary &amp;&amp; Input.GetTouch(1).phase == TouchPhase.Stationary) || (Input.GetTouch(0).phase == TouchPhase.Stationary &amp;&amp; Input.GetTouch(1).phase == TouchPhase.Stationary))</div>
<div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;            {</div>
<div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;                <span class="keywordflow">if</span> (transform.localPosition.y &gt; -2f &amp;&amp; transform.localPosition.y &lt; -1f)</div>
<div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;                {</div>
<div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;                    rigidbody.velocity = <span class="keyword">new</span> Vector3(rigidbody.velocity.x, <a class="code" href="class_runner.html#ac89580fd5f43327628590b6f5beee4e1">jumpPower</a>, rigidbody.velocity.z);</div>
<div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;                    <a class="code" href="class_runner.html#a5c1b5b7c5fd1e89979b131c505fc2e22">jumpCount</a>++;</div>
<div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;                }</div>
<div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;</div>
<div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;                <a class="code" href="class_runner.html#a6e2d95ec0c007d5351a452055ac493d6">touchingTile</a> = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;            }</div>
<div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;        }</div>
<div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;<span class="preprocessor"></span>    }</div>
<div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;</div>
<div class="line"><a name="l00351"></a><span class="lineno"><a class="line" href="class_runner.html#abf47c8f8f68e999b43776c166902663b">  351</a></span>&#160;    <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="class_runner.html#abf47c8f8f68e999b43776c166902663b">AddItem</a>()</div>
<div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;    {</div>
<div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;        <a class="code" href="class_runner.html#a4d794f1e214c50950c8bd64344f4e07d">pickItemCount</a>++;</div>
<div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;        <span class="comment">//Debug.Log(pickItemCount);</span></div>
<div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;    }</div>
<div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;}</div>
<div class="ttc" id="class_runner_html_a0a77ae524280793a8fca099c16dabf3e"><div class="ttname"><a href="class_runner.html#a0a77ae524280793a8fca099c16dabf3e">Runner.Update</a></div><div class="ttdeci">void Update()</div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00094">Runner.cs:94</a></div></div>
<div class="ttc" id="class_runner_html_a8ca1759965a257342f8fe6ff03586f18"><div class="ttname"><a href="class_runner.html#a8ca1759965a257342f8fe6ff03586f18">Runner.Start</a></div><div class="ttdeci">void Start()</div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00056">Runner.cs:56</a></div></div>
<div class="ttc" id="class_runner_html_a39531bfc2216131f9e046609c5f5f0ca"><div class="ttname"><a href="class_runner.html#a39531bfc2216131f9e046609c5f5f0ca">Runner.turnCount</a></div><div class="ttdeci">static int turnCount</div><div class="ttdoc">벽면 회전 횟수 </div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00033">Runner.cs:33</a></div></div>
<div class="ttc" id="class_runner_html_ad4cfbb5fe55639d35a8923604bb452ba"><div class="ttname"><a href="class_runner.html#ad4cfbb5fe55639d35a8923604bb452ba">Runner.RunStart</a></div><div class="ttdeci">void RunStart()</div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00068">Runner.cs:68</a></div></div>
<div class="ttc" id="class_runner_html_aed9afe114b565073f684eb5f5a489c1c"><div class="ttname"><a href="class_runner.html#aed9afe114b565073f684eb5f5a489c1c">Runner.OnCollisionEnter</a></div><div class="ttdeci">void OnCollisionEnter(Collision col)</div><div class="ttdoc">캐릭터 벽면 충돌 시 처리 </div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00157">Runner.cs:157</a></div></div>
<div class="ttc" id="class_runner_html_a3c67adc637b18a7531d6d1b9d2354779"><div class="ttname"><a href="class_runner.html#a3c67adc637b18a7531d6d1b9d2354779">Runner.runSpeed</a></div><div class="ttdeci">float runSpeed</div><div class="ttdoc">기본 이동 속도 </div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00037">Runner.cs:37</a></div></div>
<div class="ttc" id="class_runner_html_a16fd05b514e97e6998f1417dc1362b7a"><div class="ttname"><a href="class_runner.html#a16fd05b514e97e6998f1417dc1362b7a">Runner.startPosition</a></div><div class="ttdeci">Vector3 startPosition</div><div class="ttdoc">캐릭터 게임 시작 위치 </div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00052">Runner.cs:52</a></div></div>
<div class="ttc" id="class_runner_html_a48969566715e9747aaf4f3965b80355b"><div class="ttname"><a href="class_runner.html#a48969566715e9747aaf4f3965b80355b">Runner.RunEnd</a></div><div class="ttdeci">void RunEnd()</div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00086">Runner.cs:86</a></div></div>
<div class="ttc" id="class_runner_html_ae68bd03c34e92362988a533ea1e1f42f"><div class="ttname"><a href="class_runner.html#ae68bd03c34e92362988a533ea1e1f42f">Runner.RunnerControl</a></div><div class="ttdeci">void RunnerControl()</div><div class="ttdoc">캐릭터 컨트롤 </div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00255">Runner.cs:255</a></div></div>
<div class="ttc" id="class_runner_html_ae97415a940a6f64df71f5234a9c187e6"><div class="ttname"><a href="class_runner.html#ae97415a940a6f64df71f5234a9c187e6">Runner.keySensitivity</a></div><div class="ttdeci">float keySensitivity</div><div class="ttdoc">좌우 키 감도 (1 : Fast ~ n : Slow) </div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00038">Runner.cs:38</a></div></div>
<div class="ttc" id="class_runner_html_a230096e80672320f09c20fb4fc3c3070"><div class="ttname"><a href="class_runner.html#a230096e80672320f09c20fb4fc3c3070">Runner.fCameraRot</a></div><div class="ttdeci">float fCameraRot</div><div class="ttdoc">카메라 회전 각도 </div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00053">Runner.cs:53</a></div></div>
<div class="ttc" id="class_runner_html"><div class="ttname"><a href="class_runner.html">Runner</a></div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00029">Runner.cs:29</a></div></div>
<div class="ttc" id="class_runner_html_a8c81f557e1c1c0139dc275b64ccc819e"><div class="ttname"><a href="class_runner.html#a8c81f557e1c1c0139dc275b64ccc819e">Runner.guitext2</a></div><div class="ttdeci">GUIText guitext2</div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00045">Runner.cs:45</a></div></div>
<div class="ttc" id="class_runner_html_ac89580fd5f43327628590b6f5beee4e1"><div class="ttname"><a href="class_runner.html#ac89580fd5f43327628590b6f5beee4e1">Runner.jumpPower</a></div><div class="ttdeci">float jumpPower</div><div class="ttdoc">캐릭터 점프 강도 </div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00039">Runner.cs:39</a></div></div>
<div class="ttc" id="class_runner_html_a6e2d95ec0c007d5351a452055ac493d6"><div class="ttname"><a href="class_runner.html#a6e2d95ec0c007d5351a452055ac493d6">Runner.touchingTile</a></div><div class="ttdeci">bool touchingTile</div><div class="ttdoc">캐릭터 바닥 충돌 여부 (공중부양 상태인지 체크) </div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00047">Runner.cs:47</a></div></div>
<div class="ttc" id="class_runner_html_a4e7634e96c6ed40bb8be7af58ea0b84f"><div class="ttname"><a href="class_runner.html#a4e7634e96c6ed40bb8be7af58ea0b84f">Runner.touchType</a></div><div class="ttdeci">int touchType</div><div class="ttdoc">모바일 조작 방식 옵션 (0 : 슬라이드 이동, 1 : 터치유지 이동) </div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00042">Runner.cs:42</a></div></div>
<div class="ttc" id="class_runner_html_a031476bb87366d880b59de74ac0c576e"><div class="ttname"><a href="class_runner.html#a031476bb87366d880b59de74ac0c576e">Runner.deadPosY</a></div><div class="ttdeci">float deadPosY</div><div class="ttdoc">캐릭터 사망 처리 y좌표 </div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00041">Runner.cs:41</a></div></div>
<div class="ttc" id="class_runner_html_a5c1b5b7c5fd1e89979b131c505fc2e22"><div class="ttname"><a href="class_runner.html#a5c1b5b7c5fd1e89979b131c505fc2e22">Runner.jumpCount</a></div><div class="ttdeci">static int jumpCount</div><div class="ttdoc">캐릭터 점프 횟수 </div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00032">Runner.cs:32</a></div></div>
<div class="ttc" id="class_runner_html_ab78b4c5736135039dc42057b43ae1df7"><div class="ttname"><a href="class_runner.html#ab78b4c5736135039dc42057b43ae1df7">Runner.guitext</a></div><div class="ttdeci">GUIText guitext</div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00044">Runner.cs:44</a></div></div>
<div class="ttc" id="class_runner_html_abf47c8f8f68e999b43776c166902663b"><div class="ttname"><a href="class_runner.html#abf47c8f8f68e999b43776c166902663b">Runner.AddItem</a></div><div class="ttdeci">static void AddItem()</div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00351">Runner.cs:351</a></div></div>
<div class="ttc" id="class_runner_html_aa9d210153bc5d5c01ec3694f5dc6ddbe"><div class="ttname"><a href="class_runner.html#aa9d210153bc5d5c01ec3694f5dc6ddbe">Runner.distanceTraveled</a></div><div class="ttdeci">static float distanceTraveled</div><div class="ttdoc">캐릭터 이동 거리 </div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00031">Runner.cs:31</a></div></div>
<div class="ttc" id="class_runner_html_a4831cd8744c394c29c2c4d9daa7ec796"><div class="ttname"><a href="class_runner.html#a4831cd8744c394c29c2c4d9daa7ec796">Runner.chrSize</a></div><div class="ttdeci">Vector3 chrSize</div><div class="ttdoc">아이템 획득 횟수 </div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00036">Runner.cs:36</a></div></div>
<div class="ttc" id="class_runner_html_a8a00b822c7779df82c0a889db464f505"><div class="ttname"><a href="class_runner.html#a8a00b822c7779df82c0a889db464f505">Runner.oldLayer</a></div><div class="ttdeci">int oldLayer</div><div class="ttdoc">벽면 충돌 시 이전 벽면 Layer </div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00048">Runner.cs:48</a></div></div>
<div class="ttc" id="class_platform_manager_html"><div class="ttname"><a href="class_platform_manager.html">PlatformManager</a></div><div class="ttdef"><b>Definition:</b> <a href="_platform_manager_8cs_source.html#l00011">PlatformManager.cs:11</a></div></div>
<div class="ttc" id="class_runner_html_aea8dfb02a6205e60b5af43edeb563b19"><div class="ttname"><a href="class_runner.html#aea8dfb02a6205e60b5af43edeb563b19">Runner.MainCamera</a></div><div class="ttdeci">GameObject MainCamera</div><div class="ttdoc">메인 카메라 오브젝트 </div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00049">Runner.cs:49</a></div></div>
<div class="ttc" id="class_runner_html_a4d794f1e214c50950c8bd64344f4e07d"><div class="ttname"><a href="class_runner.html#a4d794f1e214c50950c8bd64344f4e07d">Runner.pickItemCount</a></div><div class="ttdeci">static int pickItemCount</div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00034">Runner.cs:34</a></div></div>
<div class="ttc" id="class_runner_html_a013b1d094c77369b713db2c5855f690b"><div class="ttname"><a href="class_runner.html#a013b1d094c77369b713db2c5855f690b">Runner.oldRunSpeed</a></div><div class="ttdeci">float oldRunSpeed</div><div class="ttdoc">이전 캐릭터 이동 속도 </div><div class="ttdef"><b>Definition:</b> <a href="_runner_8cs_source.html#l00050">Runner.cs:50</a></div></div>
<div class="ttc" id="class_platform_manager_html_a0c5780d2818d37b065dd712c49bdfdf2"><div class="ttname"><a href="class_platform_manager.html#a0c5780d2818d37b065dd712c49bdfdf2">PlatformManager.platformDifficulty</a></div><div class="ttdeci">static float platformDifficulty</div><div class="ttdoc">바닥 타일 배치 난이도 (0 : Hard ~ 100 : Easy) </div><div class="ttdef"><b>Definition:</b> <a href="_platform_manager_8cs_source.html#l00028">PlatformManager.cs:28</a></div></div>
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